Guild (pending creation): Hooray, Death!
I will be creating my Undead Priest, Raafe, later this afternoon or evening.
This ends the shiny, happy portion of the announcement.
Here's the plan, as hashed out amongst several of us:
Hooray, Death! is intended, first and foremost, as a place for us to have fun playing with one another, as groups where everyone benefits. It's not going to be a place to power-level, or even to spend the majority of your WoW-playing time.
Put simply, HD is going to be an alt-fest, at least for much of the early going. If you want to put a lot of game time in, do it on another server with another character. (Most of us have mains and primary alts on Lothar and elsewhere - HD isn't intended to supplant that in any way, shape, or form.)
In practical terms, this means that when we play HD, we -all- try and play HD together, at the same level/quest group/etc. The intention is for us to rely on one another, not some higher-level outside agent, to reach goals (skill, level, or otherwise).
Power-leveling and/or racing ahead to higher levels is going to be vigorously frowned on, and, if a request to wait the fuck up is not honored, will get you punted, flat-out. Likewise, if you can't participate in a manner that allows you to keep up with the leisurely pace we anticipate things taking, "subtle" reminders will be employed (due to time constraints on some members, we really only expect to play a couple of hours every other week - 2-5pm Eastern time every other Saturday, or something like that.)
The rule of thumb, once things are under way and we've had a chance to put in a couple of hours (up around level 8-10), is that all HD members should be within 2 levels of myself/angelsil/krystalle (or the average of the three).
Yes, this is limiting in one respect, but also acts as a mechanism to keep everyone relatively close together, so that we can all help one another, since we'll all be within 5 levels of each other, top to bottom.
As far as gameplay, since the intent is to play together en masse as much as possible, groups should be formed to allow all guild members to cooperate on quests, rather than wandering off to solo. This represents probably the second biggest change for many of us (I am typically a solo player as well), but should help us all to a) progress steadily, and with a minimum of unintended Hooray, Death! drinking, b) enjoy the nuances of group tactics and mechanics, and c) get to hang out and socialize while killing stuff for fun and profit.
This goes hand-in-hand with the "don't race ahead" thing, since we'll all be working together on quests that will have XP value for all party members - and what would be cooler than all five party members slaying some boss creature and leveling up simultaneously?
Yes, this isn't your average guild. We swear. We drink. We swear while drinking, and drink while swearing.
Just remember: you die, you let everyone know, and we all toast your (un)timely demise.